home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
3do_gen_dbre_stnwalam.3do
< prev
next >
Wrap
Text File
|
1999-11-15
|
4KB
|
122 lines
# MODEL 'gen_dbre_stnwalam.3do' created from 'D:\jones3dpc\the laboratory\gen_dbre_stnwalam.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:nub_wall_rock_rough_small.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.007778
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.007778
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME DBRE_STNWAL_AM
RADIUS 0.015211
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.012250 0.001890 0.007778 0.000000 0.000000 0.000000 1.000000
1: 0.002250 0.010876 0.005071 0.000000 0.000000 0.000000 1.000000
2: 0.012250 0.008532 -0.002917 0.000000 0.000000 0.000000 1.000000
3: 0.005750 -0.010876 -0.005071 0.000000 0.000000 0.000000 1.000000
4: -0.006750 -0.011251 0.001650 0.000000 0.000000 0.000000 1.000000
5: -0.012250 0.007173 -0.003551 0.000000 0.000000 0.000000 1.000000
6: -0.006750 -0.008610 -0.004015 0.000000 0.000000 0.000000 1.000000
7: -0.002250 0.004907 -0.004608 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 6
0: 0.794478 -0.660065
1: 0.816356 -0.737541
2: 0.695141 -0.733938
3: 0.718304 -0.674558
4: 0.773485 -0.707135
5: 0.780592 -0.782007
VERTEX NORMALS
# num: x: y: z:
0: -0.667157 0.140950 0.731461
1: 0.334727 0.621288 0.708490
2: 0.458926 0.629876 -0.626612
3: 0.456153 -0.777142 -0.433560
4: -0.154115 -0.829359 0.537041
5: -0.582671 0.567937 -0.581328
6: -0.523230 -0.526204 -0.670328
7: -0.008359 0.502830 -0.864345
FACES 10
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 5, 0
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 2 4, 3 6, 3
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 3 0, 0 5, 0 6, 3
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 0 1, 1 7, 4
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 2, 5 7, 4
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 2 6, 3 5, 0 7, 4
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 3 1, 1 0, 0
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 2 1, 1 4, 3
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 5 1, 1 3, 2
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 5 3, 2 7, 4
FACE NORMALS
# num: x: y: z:
0: -0.434749 0.816177 0.380590
1: -0.196116 -0.888707 -0.414412
2: -0.934998 -0.321426 -0.149884
3: 0.125749 0.817247 -0.562401
4: -0.164212 0.871913 -0.461305
5: -0.086874 -0.014778 -0.996110
6: 0.339462 -0.277084 0.898883
7: 0.456848 -0.314501 0.832093
8: 0.560150 -0.274352 0.781641
9: 0.096208 0.077910 -0.992307
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 DBRE_STNWAL_AM